Jobs & Classes
Warriors, mages, archers, rogues, clerics, summoners, and more

Necromancer
降靈術師 · Necromancer — A forbidden mage who controls death
A forbidden magical class that raises spirits of the dead or controls corpses for combat. Classified as illegal in most nations, but the power of necromancy surpasses all other magic. The most terrifying magical class capable of unlimited force replenishment.

Bard
吟遊詩人 · Bard — A wandering artist who changes the world with song and story
A unique class that channels magic through music, poetry, and stories to influence those around them. In combat, they buff the entire party through performance or charm and confuse enemies. Welcomed everywhere in the world, they are an invaluable source of information, witnesses to history, and the ones who create legends.

Ranger
遊擊手 · Ranger — A tracker who has become one with the wild
A class that integrates survival, tracking, and combat across natural environments such as forests, wastelands, and snowfields. A hybrid class combining the archer's ranged abilities with nature magic, animal empathy, and trap-setting. The strongest existence outside of civilization.

Magic Swordsman
魔劍士 · Magic Swordsman — A rare dual expert who channels magic through the blade
A rare class that has mastered both swordcraft and magic simultaneously. Characterized by infusing magic into the blade for elemental attacks or fighting while maintaining magical barriers. Requires significant proficiency in both magic and swordsmanship, making it extremely difficult to master.

Paladin
聖騎士 · Paladin — A warrior of light blessed by divine grace
A hybrid class that simultaneously wields holy magic and melee combat. Combining the warrior's combat power with the cleric's healing and holy magic, the paladin fills the most versatile role in any party. They value justice, faith, and oaths — breaking an oath can transform them into a 'Fallen Paladin' who loses divine abilities.

Guardian
守護者 · Guardian — An iron wall that holds back the world with a single shield
A combat class completely specialized in defense and party protection. While low on attack power, their unmatched defense and threat-generation ability allows them to absorb any enemy attack and shield their allies. Shield counters and guard-parries — converting defense into offense — are their signature techniques.

Warrior
戰士 · Warrior — The foundational melee combat class fighting with strength and endurance
The most fundamental combat class, engaging in close-quarters battle using physical weapons such as swords, axes, and blunt weapons. Known for high HP and defense, the warrior stands at the vanguard of any party. Depending on specialization, they branch into defensive (tank) or offensive (DPS) builds.

Lancer
槍騎士 · Lancer — A specialist in charges and piercing strikes
A combat class specializing in lances and mounted combat. The piercing force generated by a mounted charge can penetrate any armor, and the long reach allows precise targeting of large enemies' vital points. Lancers specializing in dragon hunting are sometimes called 'Dragon Slayers'.

Dark Knight
暗黑騎士 · Dark Knight — A fallen warrior bound to darkness
A class combining the power of darkness with melee combat. The antithesis of the paladin, they consume their own life force to wield powerful dark magic. Known for overwhelming attack power and the ability to inflict fear, but as a price, they carry a curse that endlessly devours their own vitality.

Mage
魔法師 · Mage / Wizard — A knowledge specialist who probes the principles of magic
The most fundamental magic class that studies magical theory and memorizes spells to wield magic. Specializes in powerful long-range attack magic, and branches into various advanced classes depending on specialty (elemental, summoning, binding, time, etc.). The lowest HP among all classes, offset by possessing the greatest magical firepower.

Cleric
聖職者 · Cleric — A battle priest who fights and heals through divine power
A class that prays to a deity and receives holy magic to use in battle. More offensive than a healer, combining holy attack magic and healing into a hybrid combat-support role. Particularly devastating against undead and demons. Combat style and available magic change completely depending on the deity they follow.

Summoner
召喚士 · Summoner — A commander-type mage who calls forth beings to battle
A magical class that summons beings from other dimensions or nature (spirits, magical beasts, angels, demons, undead spirits, etc.) and deploys them in combat. The summoner commands from the rear while their summons do the fighting. The number and quality of summons directly equals the summoner's combat power.

Alchemist
鍊金術師 · Alchemist — The boundary between science and magic who transforms matter
A class that supports combat and daily life through material transformation, medicine crafting, and magical tool creation. Specializes more in crafting and support than combat, though top-tier alchemists can also engage in combat using materials themselves as weapons. The Philosopher's Stone and the pursuit of immortality are the eternal goals of the alchemist.

Warlock
術士 · Warlock — A cursed mage who has made a pact with a transcendent being
A class that borrows magical power by making a pact with a transcendent entity such as a demon, ancient god, or spirit. Unlike a mage who studies theory, the warlock receives abilities granted by their patron. The cost of the pact (soul, lifespan, free will, etc.) is always present.

Elementalist
精靈師 · Elementalist — A mage who battles alongside nature's elemental spirits
A magical class that makes contracts with elemental spirits of nature — fire, water, wind, earth, lightning, light, and dark — or directly manipulates the elements themselves. Unlike a summoner, the elementalist forms an equal partnership with spirits, borrowing their power to wield the ultimate magic of that element.

Healer
治癒師 · Healer — The heart of the party who restores life
A class specializing in healing magic. Recovers party members' injuries and removes status ailments, while top-tier healers also possess the ability to resurrect the fallen. Low attack ability, but as long as the party is alive, the battle continues — it is said that with a healer present, you cannot lose.

Druid
自然祭司 · Druid — An ancient priest who has become one with nature
An ancient priestly class that takes natural phenomena and the cycle of life as their faith, wielding nature magic. They handle all nature-related magic from healing, shapeshifting, and summoning plants and animals to unleashing natural disasters. An absolute authority in forest, mountain, and coastal natural regions.

Magitech Engineer
魔道工學者 · Magitech Engineer — A creator who fuses magic and machinery
A class that applies magical principles to machines, devices, and structures to craft magitech items (魔道具). By creating magitech items that even non-magical ordinary people can use, they revolutionize the world's technological level. Traditional mages condemn them as 'heretics,' but the advance of magitech engineering cannot be stopped.

Beast Tamer
野獸調鍊師 · Beast Tamer — One who makes ferocious beasts into companions
A class that tames animals, magical beasts, and monsters to make them combat partners. Where the ranger communes with nature broadly, the beast tamer is intensely specialized in specific animals. Combat style changes completely depending on the type of companion animal.

Dragon Knight
龍騎士 · Dragon Knight — A celestial warrior who has made a pact with a dragon
An extremely rare combat class that has formed a contract or bond with a dragon and fights alongside it. Even alone the dragon knight is at the peak of combat strength, but paired with a dragon, no army can stand against them. The bond with the dragon grows stronger the purer the knight's heart.

Rogue
盜賊 · Rogue / Thief — A versatile problem-solver who works in the shadows
A class combining non-combat skills like stealth, disarming traps, lockpicking, and pickpocketing with ambush-oriented combat. Prefers combat using ambushes, poisons, and environmental advantages over direct confrontation. The only specialist in a party for scouting, trap disarming, and infiltration.

Archer
弓手 · Archer — A specialist in long-range precision strikes
A class that attacks enemies from range using a bow as the primary weapon. Known for fast firing speed and high mobility, they adapt to various situations using special arrows (poison, fire, explosive). Eyesight and concentration matter more than any other stat in this class.

Chronomancer
時間術師 · Chronomancer — The forbidden extreme of one who wields time itself as a weapon
An extremely rare magical class that manipulates the flow of time. They wield time deceleration, acceleration, reversal, and stasis, and while theoretically the most powerful magical class, the side effects of time magic (paradoxes, parallel world fractures) are so severe that it is forbidden in most worlds.

High Priest
祭司長 · High Priest — The highest religious authority who bridges gods and humanity
The highest religious position who presides over temple rites and receives divine revelations to convey to the faithful. Direct combat is rarer than for healers or clerics, but through the direct divine grace of a deity, the scale and power of their holy magic is incomparably greater. The pinnacle of religious authority rivaling royal power.

Sage
賢者 · Sage — One who stands at the end of all knowledge
The highest-tier intellectual class with mastery over all fields including magic, combat, history, and science. Not a specialist in any one area, but the extreme of the generalist who knows everything. A single word of advice from a sage can change the fate of a kingdom, and having one sage in a demon lord subjugation party completely transforms the strategy.