Jobs & Classes
Warriors, mages, archers, rogues, clerics, summoners, and more

Necromancer
降靈術師 · Necromancer — A forbidden mage who controls death
A forbidden magical class that raises spirits of the dead or controls corpses for combat. Classified as illegal in most nations, but the power of necromancy surpasses all other magic. The most terrifying magical class capable of unlimited force replenishment.

Berserker
狂戰士 · Berserker — The frenzied warrior who surpasses limits through rage
A combat class that abandons reason during battle to enter an instinctive rage state (Frenzy), unleashing explosive attack power. Ignoring defense and focusing purely on offense, in the frenzied state they may lose the ability to distinguish friend from foe. Originates from the Norse mythological berserker warriors.

Dark Knight
暗黑騎士 · Dark Knight — A fallen warrior bound to darkness
A class combining the power of darkness with melee combat. The antithesis of the paladin, they consume their own life force to wield powerful dark magic. Known for overwhelming attack power and the ability to inflict fear, but as a price, they carry a curse that endlessly devours their own vitality.

Assassin
暗殺者 · Assassin — A death specialist who finishes it all with a single strike
A class specialized in eliminating targets quietly and with certainty. Built upon the rogue's stealth techniques, adding killing techniques, poisons, anesthetics, and specialized weapons. Exists in every world as a political tool and necessary evil.

Warlock
術士 · Warlock — A cursed mage who has made a pact with a transcendent being
A class that borrows magical power by making a pact with a transcendent entity such as a demon, ancient god, or spirit. Unlike a mage who studies theory, the warlock receives abilities granted by their patron. The cost of the pact (soul, lifespan, free will, etc.) is always present.

Rogue
盜賊 · Rogue / Thief — A versatile problem-solver who works in the shadows
A class combining non-combat skills like stealth, disarming traps, lockpicking, and pickpocketing with ambush-oriented combat. Prefers combat using ambushes, poisons, and environmental advantages over direct confrontation. The only specialist in a party for scouting, trap disarming, and infiltration.