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rogue

Rogue

็›œ่ณŠ ยท Rogue / Thief โ€” A versatile problem-solver who works in the shadows

A class combining non-combat skills like stealth, disarming traps, lockpicking, and pickpocketing with ambush-oriented combat. Prefers combat using ambushes, poisons, and environmental advantages over direct confrontation. The only specialist in a party for scouting, trap disarming, and infiltration.

Origin

A profession evolved from the survival skills of urban slums. Combined with the guild system, it developed into organized groups such as thieves' guilds and assassin associations.

Features

  • Stealth: undetectable while hidden in shadows
  • Backstab: critical hit when attacking from stealth by surprise
  • Detecting and disarming traps, picking locks and safes
  • Poison crafting and application techniques

Usage

Reconnaissance, infiltration, scouting, and trap disarming. Officially lawbreaking, but a must-have class that no party can do without.

Weakness

Combat power drops sharply upon detection. Lacks the ability to sustain direct combat.

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