
Rogue
็่ณ ยท Rogue / Thief โ A versatile problem-solver who works in the shadows
A class combining non-combat skills like stealth, disarming traps, lockpicking, and pickpocketing with ambush-oriented combat. Prefers combat using ambushes, poisons, and environmental advantages over direct confrontation. The only specialist in a party for scouting, trap disarming, and infiltration.
Origin
A profession evolved from the survival skills of urban slums. Combined with the guild system, it developed into organized groups such as thieves' guilds and assassin associations.
Features
- Stealth: undetectable while hidden in shadows
- Backstab: critical hit when attacking from stealth by surprise
- Detecting and disarming traps, picking locks and safes
- Poison crafting and application techniques
Usage
Reconnaissance, infiltration, scouting, and trap disarming. Officially lawbreaking, but a must-have class that no party can do without.
Weakness
Combat power drops sharply upon detection. Lacks the ability to sustain direct combat.
Related Items

Assassin
ๆๆฎบ่ ยท Assassin โ A death specialist who finishes it all with a single strike
A class specialized in eliminating targets quietly and with certainty. Built upon the rogue's stealth techniques, adding killing techniques, poisons, anesthetics, and specialized weapons. Exists in every world as a political tool and necessary evil.

Ninja
ๅฟ่ ยท Ninja โ A Japanese espionage warrior who fights through darkness and deception
A class specializing in espionage, infiltration, and assassination developed in Japan's Warring States period. Distinguished by adding ninjutsu (ๅฟ่ก), a unique magical skill set, to the rogue's and assassin's techniques. They wield various ninjutsu such as Shadow Clone Technique, Fire Escape Technique, and Transformation Technique. Unlike Western assassins, ninjas are often affiliated with an organization (a ninja clan or ninjutsu group).