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Cleric

聖職者 · Cleric — A battle priest who fights and heals through divine power

The cleric is a warrior-priest class fighting and healing with divine power. While regular priests focus on religious rites and spiritual guidance, clerics accompany adventuring parties, healing allies and turning undead with holy magic. Traditionally wearing heavy armor and wielding maces — derived from medieval Catholic canon law forbidding priests from using bladed weapons, leading to mace as workaround. D&D's Cleric class became the standard healer/divine archetype for all fantasy RPGs, with rich variants serving different gods — light, healing, war, nature — each wielding different domain magic.

Origin

Derived from medieval European Christian warrior monastic orders (the Knights Templar, Knights of St. John). The historical church rule forbidding clergy from carrying bladed weapons led to the tradition of choosing the 'mace,' which carried over into the fantasy cleric's weapon preferences.

Features

  • Holy attacks: overwhelming effectiveness against undead and demons
  • Crafting holy water and sacred items, performing exorcism rites
  • Combined operation of healing magic and combat magic
  • Divine Grace system based on faith — the stronger the belief, the greater the holy power

Usage

An essential class for undead and demon dungeons. An all-rounder who handles both healing and offense.

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