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Rogue

盜賊 · Rogue / Thief — A versatile problem-solver who works in the shadows

The rogue specializes in non-combat skills like infiltration, trap disarmament, lockpicking, stealth, and deception, rather than direct combat — a versatile problem-solver class. Using light leather armor and daggers, rogues avoid direct confrontation and excel at backstab attacks targeting weaknesses. The archetype of D&D's Rogue class, an essential profession in every fantasy RPG, taking responsibility for traps and treasure in dungeon-exploring parties. Literary variants include Tolkien's hobbit Bilbo Baggins and Discworld's characters. Their morality spans a wide spectrum from righteous Robin Hood-style thieves to ruthless cutthroats.

Origin

A profession evolved from the survival skills of urban slums. Combined with the guild system, it developed into organized groups such as thieves' guilds and assassin associations.

Features

  • Stealth: undetectable while hidden in shadows
  • Backstab: critical hit when attacking from stealth by surprise
  • Detecting and disarming traps, picking locks and safes
  • Poison crafting and application techniques

Usage

Reconnaissance, infiltration, scouting, and trap disarming. Officially lawbreaking, but a must-have class that no party can do without.

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