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Ranger

遊擊手 · Ranger — A tracker who has become one with the wild

The ranger is a tracker, scout, and hunter class master of wilderness and nature. Wielding bow and daggers, often fighting alongside an animal companion (typically wolf, hawk, or bear). Specialized in reading animal tracks and sensing nature's changes, rangers are perfect for wilderness exploration and enemy reconnaissance. Tolkien's Dúnedain rangers led by Aragorn in The Lord of the Rings established the iconic archetype of secret protectors of villages from the wilderness. Featured in every fantasy work in various forms — D&D's Ranger class, Diablo's Demon Hunter — also possessing herbalism and wilderness survival skills as a versatile profession.

Origin

Derived from the medieval European Forest Ranger. Established as an independent class combining nature magic and combat in D&D, with Tolkien's Aragorn as the most iconic archetype.

Features

  • Nature magic: communicating with plants and animals, sensing weather, reading terrain
  • Animal companion system — fighting alongside wolves, eagles, and more
  • Specialization in trap and snare setting
  • Maintains or increases stats during nighttime and bad weather

Usage

Exploration, investigation, and tracking missions. Responsible for the party's survival in wilderness areas outside dungeons.

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